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IJCGT
2010
29views more  IJCGT 2010»
13 years 2 months ago
Declarative Terrain Modeling for Military Training Games
Ruben Michaël Smelik, Tim Tutenel, Klaas Jan ...
GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
14 years 1 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
FOSSACS
2004
Springer
14 years 24 days ago
Angelic Semantics of Fine-Grained Concurrency
We introduce a game model for an Algol-like programming language with primitives for parallel composition and synchronization on semaphores. The semantics is based on a simplifie...
Dan R. Ghica, Andrzej S. Murawski
ICALP
2009
Springer
14 years 7 months ago
On a Network Generalization of the Minmax Theorem
We consider graphical games in which edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. We give a si...
Constantinos Daskalakis, Christos H. Papadimitriou
TMC
2011
164views more  TMC 2011»
13 years 2 months ago
Security Games for Vehicular Networks
—Vehicular networks (VANETs) can be used to improve transportation security, reliability, and management. This paper investigates security aspects of VANETs within a game-theoret...
Tansu Alpcan, Sonja Buchegger