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AUSAI
2009
Springer
14 years 4 months ago
Model Checking Games for a Fair Branching-Time Temporal Epistemic Logic
Model checking games are instances of Hintikka’s game semantics for logic used for purposes of debugging systems verification models. Previous work in the area has developed the...
Xiaowei Huang, Ron van der Meyden
LOGCOM
2002
100views more  LOGCOM 2002»
13 years 9 months ago
Model Checking Games for Branching Time Logics
This paper defines and examines model checking games for the branching time temporal logic CTL . The games employ a technique called focus which enriches sets by picking out one d...
Martin Lange, Colin Stirling
DIGRA
2003
Springer
14 years 3 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
CORR
2011
Springer
189views Education» more  CORR 2011»
13 years 1 months ago
Metastability of Logit Dynamics for Coordination Games
Logit Dynamics [Blume, Games and Economic Behavior, 1993] is a randomized best response dynamics for strategic games: at every time step a player is selected uniformly at random a...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...
CORR
2011
Springer
159views Education» more  CORR 2011»
13 years 4 months ago
How to Play Unique Games against a Semi-Random Adversary
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...