Sciweavers

1632 search results - page 293 / 327
» Modeling billiards games
Sort
View
ATAL
2009
Springer
15 years 11 months ago
Dynamic protocols for open agent systems
Multi-agent systems where the members are developed by parties with competing interests, and where there is no access to a member’s internal state, are often classified as ‘o...
Alexander Artikis
CRYPTO
2009
Springer
105views Cryptology» more  CRYPTO 2009»
15 years 11 months ago
Privacy-Enhancing Auctions Using Rational Cryptography
Abstract. We consider enhancing with privacy concerns a large class of auctions, which include sealed-bid single-item auctions but also general multi-item multi-winner auctions, ou...
Peter Bro Miltersen, Jesper Buus Nielsen, Nikos Tr...
SARA
2009
Springer
15 years 11 months ago
A Practical Use of Imperfect Recall
Perfect recall is the common and natural assumption that an agent never forgets. As a consequence, the agent can always condition its choice of action on any prior observations. I...
Kevin Waugh, Martin Zinkevich, Michael Johanson, M...
FDG
2009
ACM
15 years 11 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
HICSS
2008
IEEE
150views Biometrics» more  HICSS 2008»
15 years 11 months ago
Quantitative Early-Phase User Research Methods: Hard Data for Initial Product Design
We describe questions that commonly arise in early-phase user research for new technology products concerning customer needs, priorities, and market definition. We suggest that me...
Christopher N. Chapman, Edwin Love, James L. Alfor...