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SI3D
2005
ACM
14 years 1 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
MM
2010
ACM
210views Multimedia» more  MM 2010»
13 years 7 months ago
Increasing interactivity in street view web navigation systems
This paper presents some interactive features we have added on our street-view web navigation application. Our system allows to navigate through a huge amount of data (panoramas a...
Alexandre Devaux, Nicolas Paparoditis
PR
2008
140views more  PR 2008»
13 years 7 months ago
A spatio-temporal 2D-models framework for human pose recovery in monocular sequences
This paper addresses the pose recovery problem of a particular articulated object: the human body. In this model-based approach, the 2D-shape is associated to the corresponding st...
Grégory Rogez, Carlos Orrite-Uruñuel...
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ICRA
2009
IEEE
170views Robotics» more  ICRA 2009»
14 years 2 months ago
Automatic high-precision self-calibration of camera-robot systems
— In this article a new method is presented to obtain a full and precise calibration of camera-robot systems with eyein-hand cameras. It achieves a simultaneous and numerically s...
Andreas Jordt, Nils T. Siebel, Gerald Sommer