The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Virtual human research has often modeled nonverbal behaviors based on the findings of psychological research. In recent years, however, there have been growing efforts to use auto...
The effectiveness of support provided to virtual communities depends strongly on what we know about a particular community of people and in what areas the community needs support....
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
We synthesize new human body motions from existing motion data. We divide the body of an animated character into several parts, such as to upper and lower body, and partition the m...
Won-Seob Jang, Won-Kyu Lee, In-Kwon Lee, Jehee Lee