Sciweavers

129 search results - page 13 / 26
» Modeling how humans reason about others with partial informa...
Sort
View
ATAL
2004
Springer
14 years 1 months ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
AIPS
2008
13 years 10 months ago
HiPPo: Hierarchical POMDPs for Planning Information Processing and Sensing Actions on a Robot
Flexible general purpose robots need to tailor their visual processing to their task, on the fly. We propose a new approach to this within a planning framework, where the goal is ...
Mohan Sridharan, Jeremy L. Wyatt, Richard Dearden
CHI
2010
ACM
14 years 2 months ago
The role of community and groupware in geocache creation and maintenance
Applications that provide location-based experiences are an increasingly viable design space given the proliferation of GPS-enabled mobile devices. However, these applications are...
Carman Neustaedter, Anthony Tang, Tejinder K. Judg...
CHI
2005
ACM
14 years 8 months ago
Towards an index of opportunity: understanding changes in mental workload during task execution
To contribute to systems that reason about human attention, our work empirically demonstrates how a user's mental workload changes during task execution. We conducted a study...
Shamsi T. Iqbal, Piotr D. Adamczyk, Xianjun Sam Zh...
GIS
1999
ACM
13 years 12 months ago
Animated Cartography for Urban Soundscape Information
In urban areas, city noises represent today a great problem. They are real nuisances for city-dwellers. Noises are caused by traffic, road works, factories, and also by people. So...
Myoung-Ah Kang, Sylvie Servigne