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DIGRA
2003
Springer
14 years 2 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
COLCOM
2009
IEEE
14 years 1 months ago
Towards a framework for group-centric secure collaboration
—The concept of groups is a natural aspect of most collaboration scenarios. Group-Centric Secure Information Sharing models (g-SIS) have been recently proposed in which users and...
Ram Krishnan, Ravi S. Sandhu, Jianwei Niu, William...
ATAL
2009
Springer
13 years 10 months ago
Implementing Collective Obligations in Human-Agent Teams Using KAoS Policies
Obligations can apply to individuals, either severally or collectively. When applied severally, each individual or member of a team is independently responsible to fulfill the obli...
Jurriaan van Diggelen, Jeffrey M. Bradshaw, Matthe...
CGF
2007
121views more  CGF 2007»
13 years 8 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko
CORR
2010
Springer
151views Education» more  CORR 2010»
13 years 7 months ago
Adding a referee to an interconnection network: What can(not) be computed in one round
Abstract—In this paper we ask which properties of a distributed network can be computed from a few amount of local information provided by its nodes. The distributed model we con...
Florent Becker, Martín Matamala, Nicolas Ni...