Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies...
The prediction of collisions amongst N rigid objects may be reduced to a series of computations of the time to first contact for all pairs of objects. Simple enclosing bounds and...
This paper addresses the problem of 3D motion reconstruction from a series of 2D projections under low reconstructibility. Reconstructibility defines the accuracy of a 3D reconst...
Augmented Virtual Environments (AVE) are very effective in the application of surveillance, in which multiple video streams are projected onto a 3D urban model for better visualiz...
It’s common experience for human vision to perceive full 3D shape and scene from a single 2D image with the occluded parts “filled-in” by prior visual knowledge. In this pa...