We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
This paper describes a Bayesian approximation method to obtain online ranking algorithms for games with multiple teams and multiple players. Recently for Internet games large onli...
Abstract. Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the cont...
Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Triv...
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...