We present a brief review of 42 collaborative visualization systems, grouped into four application areas: collaborative problem-solving environments, virtual reality environments,...
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
In this paper we explain how we applied genetic programming to behavior-based team coordination in the RoboCup Soccer Server domain. Genetic programming is a promising new method f...
Sean Luke, Charles Hohn, Jonathan Farris, Gary Jac...
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...