Sciweavers

198 search results - page 4 / 40
» Modeling reality with simulation games for a cooperative lea...
Sort
View
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
13 years 8 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
ICMCS
1999
IEEE
106views Multimedia» more  ICMCS 1999»
14 years 27 days ago
Integrating Support for Collaboration-Unaware VRML Models into Cooperative Applications
This paper presents design and architecture of the distributed virtual reality service (dvr) which allows collaboration-unaware VRML animations and simulations to be integrated in...
Werner Geyer, Martin Mauve
CSDA
2006
94views more  CSDA 2006»
13 years 8 months ago
Signal extraction for simulated games with a large number of players
A signal extraction problem in simulated games is studied. A modelling technique is proposed for deriving beliefs for players in simulated games. Since standard Bayesian games pro...
Aki Lehtinen
FPLAY
2008
13 years 10 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
IAT
2010
IEEE
13 years 6 months ago
Using a Social Orientation Model for the Evolution of Cooperative Societies
We utilize evolutionary game theory to study the evolution of cooperative societies and the behaviors of individual agents (i.e., players) in such societies. We present a novel pla...
Kan-Leung Cheng, Inon Zuckerman, Ugur Kuter, Dana ...