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STORYTELLING
2005
Springer
14 years 1 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
MM
1997
ACM
131views Multimedia» more  MM 1997»
13 years 11 months ago
Continuous Display Using Heterogeneous Disk-Subsystems
A number of recent technological trends have made data intensive applications such as continuous media (audio and video) servers a reality. These servers store and retrieve a larg...
Roger Zimmermann, Shahram Ghandeharizadeh
WSC
2008
13 years 10 months ago
Assignment of probabilities to events for combat simulation
Multitrajectory simulation allows explicit management of random events by allowing particular events to be resolved by random draw, by a deterministic choice, or by creating new s...
John B. Gilmer Jr., Frederick J. Sullivan
SIGSOFT
2007
ACM
14 years 8 months ago
CTG: a connectivity trace generator for testing the performance of opportunistic mobile systems
The testing of the performance of opportunistic communication protocols and applications is usually done through simulation as i) deployments are expensive and should be left to t...
Roberta Calegari, Mirco Musolesi, Franco Raimondi,...
ICEIS
2005
IEEE
14 years 1 months ago
Conditions for Interoperability
Abstract: Interoperability for information systems remains a challenge both at the semantic and organisational levels. The original three-level architecture for local databases nee...
B. Nick Rossiter, Michael A. Heather