Sciweavers

996 search results - page 30 / 200
» Modeling reality
Sort
View
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 26 days ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
VRST
2000
ACM
13 years 12 months ago
DEVA3: architecture for a large-scale distributed virtual reality system
In this paper we present the work undertaken by the Advanced Interfaces Group at the University of Manchester into the design and development of a system to support large numbers ...
Steve Pettifer, Jonathan Cook, James Marsh, Adrian...
DAGSTUHL
2010
13 years 9 months ago
Audio-visual Virtual Reality System for Room Acoustics
We present an audio-visual Virtual Reality display system for simulated sound fields. In addition to the room acoustic simulation by means of phonon tracing and finite element met...
Eduard Deines, Martin Hering-Bertram, Jan Mohring,...
VR
2010
IEEE
135views Virtual Reality» more  VR 2010»
13 years 6 months ago
Sound synthesis and evaluation of interactive footsteps for virtual reality applications
A system to synthesize in real-time the sound of footsteps on different materials is presented. The system is based on microphones which allow the user to interact with his own fo...
Rolf Nordahl, Stefania Serafin, Luca Turchet
AMDO
2004
Springer
14 years 1 months ago
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts
In many product areas, a growing trend can be observed towards variant design, i.e. the development of customized designs based on variations of mature product models. We have deve...
Peter Biermann, Bernhard Jung