This work deals with modeling and markerless tracking of athletes interacting with sports gear. In contrast to classical markerless tracking, the interaction with sports gear come...
Bodo Rosenhahn, Christian Schmaltz, Thomas Brox, J...
We present a method to solve the human silhouette tracking problem using 18 major human points. We used: a simple 2D model for the human silhouette, a linear prediction technique f...
This work presents a piecewise linear approximation to non-linear Point Distribution Models for modelling the human hand. The work utilises the natural segmentation of shape space...
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Abstract— The authors proposed a simulation method to clarify the developmental process of human locomotion using a model of infant robot. The infant robot has many degrees of fr...