The objective of this research is the exploration how affective knowledge used in global controlling mechanisms for public information systems with lifelike presentation agents wil...
Coming up with a plan for a team that operates in a non-deterministic environment is a complex process, and the problem is further complicated by the need for team members to comm...
Language users have individual linguistic styles. A spoken dialogue system may benefit from adapting to the linguistic style of a user in input analysis and output generation. To ...
In this paper, we describe the development of an Embodied Conversational Agent (ECA) implementing the concept of a companion, i.e. an agent supporting the persistent representatio...
Marc Cavazza, Cameron Smith, Daniel Charlton, Li Z...
We present SAMMIE, a laboratory demonstrator of an in-car showcase of a multimodal dialogue system developed in the TALK project5 in cooperation between DFKI/USAAR/BOSCH/BMW, to s...