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» Modeling the Experience of Emotion
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DIGRA
2003
Springer
15 years 11 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
169
Voted
AAMAS
2005
Springer
15 years 5 months ago
Evaluating a Computational Model of Emotion
Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is...
Jonathan Gratch, Stacy Marsella
ICMCS
2005
IEEE
170views Multimedia» more  ICMCS 2005»
15 years 11 months ago
Affective content analysis in comedy and horror videos by audio emotional event detection
We study the problem of affective content analysis. In this paper we think of affective contents as those video/audio segments, which may cause an audience’s strong reactions or...
Min Xu, Liang-Tien Chia, Jesse S. Jin
DIMEA
2007
97views Multimedia» more  DIMEA 2007»
15 years 9 months ago
Dialogs taking into account experience, emotions and personality
This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the proj...
Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba...
PRIMA
2009
Springer
16 years 12 days ago
An Adaptive Agent Model for Emotion Reading by Mirroring Body States and Hebbian Learning
In recent years, the topic of emotion reading has increasingly received attention from researchers in Cognitive Science and Artificial Intelligence. To study this phenomenon, in th...
Tibor Bosse, Zulfiqar A. Memon, Jan Treur