How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is...
We study the problem of affective content analysis. In this paper we think of affective contents as those video/audio segments, which may cause an audience’s strong reactions or...
This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the proj...
In recent years, the topic of emotion reading has increasingly received attention from researchers in Cognitive Science and Artificial Intelligence. To study this phenomenon, in th...