We present a model of user affect to recognize multiple user emotions during interaction with an educational computer game. Our model deals with the high level of uncertainty invol...
We present a probabilistic model to monitor a user's emotions and engagement during the interaction with educational games. We illustrate how our probabilistic model assesses...
Emotion has been identified as a salient dimension of organizational life and this has led to the emergence of a growing body of literature that suggests its importance to a wide ...
This paper describes the evaluation process of an emotional speech database recorded for standard Basque, in order to determine its adequacy for the analysis of emotional models a...