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» Modeling the Experience of Emotion
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ACII
2007
Springer
16 years 6 days ago
Frame vs. Turn-Level: Emotion Recognition from Speech Considering Static and Dynamic Processing
Abstract. Opposing the pre-dominant turn-wise statistics of acoustic LowLevel-Descriptors followed by static classification we re-investigate dynamic modeling directly on the frame...
Bogdan Vlasenko, Björn Schuller, Andreas Wend...
ICMCS
2006
IEEE
197views Multimedia» more  ICMCS 2006»
16 years 1 days ago
Identify Sports Video Shots with "Happy" or "Sad" Emotions
Semantic video content extraction and selection are critical steps in sports video analysis and editing. The identification of video segments can be from various semantic perspec...
Jinjun Wang, Engsiong Chng, Changsheng Xu, Hanqing...
IROS
2006
IEEE
119views Robotics» more  IROS 2006»
16 years 21 hour ago
Design of a Social Mobile Robot Using Emotion-Based Decision Mechanisms
– In this paper, we describe a robot that interacts with humans in a crowded conference environment. The robot detects faces, determines the shirt color of onlooking conference a...
Geoffrey A. Hollinger, Yavor Georgiev, Anthony Man...
ICANN
2007
Springer
15 years 10 months ago
The Link Between Temporal Attention and Emotion: A Playground for Psychology, Neuroscience, and Plausible Artificial Neural Netw
Abstract. In this paper, we will address the endeavors of three disciplines, Psychology, Neuroscience, and Artificial Neural Network (ANN) modeling, in explaining how the mind perc...
Etienne B. Roesch, David Sander, Klaus R. Scherer
FPLAY
2008
15 years 7 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley