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INTERACTIONS
2010
109views more  INTERACTIONS 2010»
13 years 9 months ago
The climate change habitability index
rate, the CCHI is defined abstractly as a metric that can be stated in ordinary language and diagrams that allows people to answer the following three questions related to sustaina...
Yue Pan, Chit Meng Cheong, Eli Blevis
INTERACTIONS
2010
97views more  INTERACTIONS 2010»
13 years 9 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis
JAIR
2010
131views more  JAIR 2010»
13 years 9 months ago
Narrative Planning: Balancing Plot and Character
Narrative, and in particular storytelling, is an important part of the human experience. Consequently, computational systems that can reason about narrative can be more effective...
Mark O. Riedl, R. Michael Young
MMS
2010
13 years 9 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
OOPSLA
2010
Springer
13 years 9 months ago
Managing ambiguity in programming by finding unambiguous examples
We propose a new way to raise the level of discourse in the programming process: permit ambiguity, but manage it by linking it to unambiguous examples. This allows programming env...
Kenneth C. Arnold, Henry Lieberman
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