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» Modelization of Limb Coordination for Human Action Analysis
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CHI
2007
ACM
14 years 8 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
DSVIS
2005
Springer
14 years 1 months ago
Formalising Performative Interaction
Abstract. In this paper we attempt to formalise some of the basic attributes of performative interaction against a background of sociological analysis in order to better understand...
Alan J. Dix, Jennifer G. Sheridan, Stuart Reeves, ...
ICMI
2003
Springer
99views Biometrics» more  ICMI 2003»
14 years 28 days ago
Selective perception policies for guiding sensing and computation in multimodal systems: a comparative analysis
Intensive computations required for sensing and processing perceptual information can impose significant burdens on personal computer systems. We explore several policies for sel...
Nuria Oliver, Eric Horvitz
JMLR
2008
92views more  JMLR 2008»
13 years 7 months ago
Theoretical Advantages of Lenient Learners: An Evolutionary Game Theoretic Perspective
This paper presents the dynamics of multiple learning agents from an evolutionary game theoretic perspective. We provide replicator dynamics models for cooperative coevolutionary ...
Liviu Panait, Karl Tuyls, Sean Luke
CHI
2007
ACM
14 years 8 months ago
Mapmover: a case study of design-oriented research into collective expression and constructed publics
In this paper we present the MapMover project as a case study into the use and design of an interactive system for collective expression. Informed by analysis and reflection we ad...
Carl F. DiSalvo, Jeff Maki, Nathan Martin