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» Modelling Learning in an Educational Game
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AGS
2009
Springer
14 years 4 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
GECCO
2008
Springer
145views Optimization» more  GECCO 2008»
13 years 10 months ago
An evolutionary approach for competency-based curriculum sequencing
The process of creating e-learning contents using reusable learning objects (LOs) can be broken down in two sub-processes: LOs finding and LO sequencing. Sequencing is usually per...
Luis de Marcos, José-Javier Martínez...
IUI
2003
ACM
14 years 2 months ago
Interaction tactics for socially intelligent pedagogical agents
Guidebots, or animated pedagogical agents, can enhance interactive learning environments by promoting deeper learning and improve the learner's subjective experience. Guidebo...
W. Lewis Johnson
EDM
2008
104views Data Mining» more  EDM 2008»
13 years 11 months ago
Data-driven modelling of students' interactions in an ILE
This paper presents the development of two related machine-learned models which predict (a) whether a student can answer correctly questions in an ILE without requesting help and (...
Manolis Mavrikis
AIED
2005
Springer
14 years 3 months ago
Goal Transition Model and Its Application for Supporting Teachers based on Ontologies
In Japan, the “Period of Integrated Study” program to enhance practical skills began in elementary and secondary education in 2002. Most goals of this program involve meta-abil...
Toshinobu Kasai, Haruhisa Yamaguchi, Kazuo Nagano,...