Sciweavers

879 search results - page 47 / 176
» Modelling Learning in an Educational Game
Sort
View
JUCS
2007
110views more  JUCS 2007»
13 years 8 months ago
Designing Collaborative Learning Environments Using Digital Games
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
César A. Collazos, Luis A. Guerrero, Jos&ea...
ICPR
2002
IEEE
14 years 10 months ago
Narrative Structure Analysis with Education and Training Videos for E-Learning
This paper deals with the problem of structuralizing education and training videos for high-level semantics extraction and nonlinear media presentation in e-learning applications....
Quoc Dinh Phung, Chitra Dorai, Svetha Venkatesh
ITICSE
2004
ACM
14 years 2 months ago
What do we mean by theoretically sound research in computer science education?
With our interest to improve our education in computer science, an understanding of how students learn about CS concepts, how different concepts are understood, as well as the con...
Mordechai Ben-Ari, Anders Berglund, Shirley Booth,...
CHI
2007
ACM
14 years 9 months ago
Tangible user interface for chemistry education: comparative evaluation and re-design
Augmented Chemistry (AC) is an application that utilizes a tangible user interface (TUI) for organic chemistry education. The empirical evaluation described in this paper compares...
Morten Fjeld, Jonas Fredriksson, Martin Ejdestig, ...
WWW
2005
ACM
14 years 9 months ago
Designing learning services: from content-based to activity-based learning systems
The need for e-learning systems that support a diverse set of pedagogical requirements has been identified as an important issue in web-based education. Until now, significant R&a...
Pythagoras Karampiperis, Demetrios G. Sampson