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» Modelling Role-Playing Games Using PEPA Nets
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AIIDE
2008
13 years 9 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
APN
2005
Springer
14 years 1 months ago
High-Level Nets with Nets and Rules as Tokens
Abstract. High-Level net models following the paradigm “nets as tokens” have been studied already in the literature with several interesting applications. In this paper we prop...
Kathrin Hoffmann, Hartmut Ehrig, Till Mossakowski
DSRT
2005
IEEE
14 years 1 months ago
A Simple Distributed Simulation Architecture for Emergency Response Exercises
This paper describes a simple distributed simulation for support of emergency response exercises. The simulation, called the Immersive Synthetic Environment for Exercises (ISEE), ...
Dennis McGrath, Amy Hunt, Marion Bates
EOR
2008
109views more  EOR 2008»
13 years 7 months ago
Basin-wide cooperative water resources allocation
The Cooperative Water Allocation Model (CWAM) is designed within a general mathematical programming framework for modeling equitable and efficient water allocation among competing...
Lizhong Wang, Liping Fang, Keith W. Hipel
SIMUTOOLS
2008
13 years 9 months ago
Snoopy: a tool to design and animate/simulate graph-based formalisms
We sketch the fundamental properties and features of Snoopy, a tool to model and execute (animate, simulate) hierarchical graph-based system descriptions. The tool comes along wit...
Monika Heiner, Ronny Richter, Martin Schwarick