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» Modelling and Animating Hand Wrinkles
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HUMO
2000
Springer
14 years 2 months ago
Modeling the Constraints of Human Hand Motion
Hand motion capturing is one of the most important parts of gesture interfaces. Many current approaches to this task generally involve a formidable nonlinear optimization problem ...
John Y. Lin, Ying Wu, Thomas S. Huang
MVA
2002
116views Computer Vision» more  MVA 2002»
13 years 10 months ago
The Scalable Model-Based Hand Posture Analysis System
system [6] is defined for each finger. Recently, the model-based hand posture analysis researches have become increasingly popular for many applications, such as hand gesture recog...
Cheng-Chang Lien
CGF
2004
95views more  CGF 2004»
13 years 10 months ago
Hierarchical Retargetting of Fine Facial Motions
We present a novel technique for retargetting captured facial animation to new facial models. We use dense motion data that can express fine motions such as wrinkles. We use a nor...
Kyunggun Na, Moonryul Jung
SIGGRAPH
1998
ACM
14 years 3 months ago
Wires: A Geometric Deformation Technique
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
Karan Singh, Eugene Fiume
VC
2008
92views more  VC 2008»
13 years 10 months ago
A natural human hand model
We present a skeletal linked model of the human hand that has natural motion. We show how this can be achieved by introducing a new biology-based joint axis that simulates natural ...
Onno A. van Nierop, Aadjan van der Helm, Kees C. J...