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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ICUMT
2009
13 years 5 months ago
A scalable based multicast model for P2P Conferencing applications
Multicast conferencing is a rapidly-growing area of Internet use. Audio, video and other media such as shared whiteboard data can be distributed efficiently between groups of confe...
Mourad Amad, Zahir Haddad, Lachemi Khenous, Kamal ...
WOWMOM
2005
ACM
135views Multimedia» more  WOWMOM 2005»
14 years 1 months ago
Service Discovery in Mobile Ad Hoc Networks: A Field Theoretic Approach
Service discovery in mobile ad hoc networks is challenging because of the absence of any central intelligence in the network. Traditional solutions as used in the Internet are hen...
Vincent Lenders, Martin May, Bernhard Plattner
FGCS
2008
95views more  FGCS 2008»
13 years 6 months ago
SemreX: Efficient search in a semantic overlay for literature retrieval
The World Wide Web is growing at such a pace that even the biggest centralized search engines are able to index only a small part of the available documents on the Internet. The d...
Hai Jin, Hanhua Chen
SIGCOMM
2009
ACM
14 years 2 months ago
PortLand: a scalable fault-tolerant layer 2 data center network fabric
This paper considers the requirements for a scalable, easily manageable, fault-tolerant, and efficient data center network fabric. Trends in multi-core processors, end-host virtua...
Radhika Niranjan Mysore, Andreas Pamboris, Nathan ...