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DESRIST
2009
Springer
135views Education» more  DESRIST 2009»
13 years 10 months ago
Towards a design theory for online communities
Online communities are increasingly important in modern social life. Yet, the diverse collection of guidelines that have directed online community design may not be keeping pace w...
David Gurzick, Wayne G. Lutters
CORR
2007
Springer
122views Education» more  CORR 2007»
13 years 6 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
JCD
2000
72views more  JCD 2000»
13 years 6 months ago
Participating from the sidelines, online: facilitating telementoring projects
Asynchronous, text-based communication is different from most other forms of interchange in important ways. It lacks the full spectrum of visual and audible information that peopl...
Judith B. Harris, Candace Figg
CHI
2002
ACM
14 years 7 months ago
WebQuests: changing the way we teach online
This paper introduces WebQuests as potential teaching tools for HCI and software design educators. Based on our daylong observations of a high-school class, we believe that WebQue...
Brenda Hopkins-Moore, Susan Fowler
CORR
2004
Springer
118views Education» more  CORR 2004»
13 years 6 months ago
Online Companion Caching
This paper is concerned with online caching algorithms for the (n, k)-companion cache, defined by Brehob et. al. [3]. In this model the cache is composed of two components: a k-way...
Manor Mendel, Steven S. Seiden