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» Modelling simultaneous games in dynamic logic
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POPL
2005
ACM
14 years 11 months ago
Synthesis of interface specifications for Java classes
While a typical software component has a clearly specified (static) interface in terms of the methods and the input/output types they support, information about the correct sequen...
P. Madhusudan, Pavol Cerný, Rajeev Alur, Wo...
EMSOFT
2004
Springer
14 years 4 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten
VEE
2010
ACM
218views Virtualization» more  VEE 2010»
14 years 5 months ago
Improving compiler-runtime separation with XIR
Intense research on virtual machines has highlighted the need for flexible software architectures that allow quick evaluation of new design and implementation techniques. The inte...
Ben Titzer, Thomas Würthinger, Doug Simon, Ma...
DIGRA
2005
Springer
14 years 4 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
POPL
2011
ACM
13 years 1 months ago
Pick your contexts well: understanding object-sensitivity
ensitivity has emerged as an excellent context abstraction for points-to analysis in object-oriented languages. Despite its practical success, however, object-sensitivity is poorl...
Yannis Smaragdakis, Martin Bravenboer, Ondrej Lhot...