Sciweavers

422 search results - page 30 / 85
» Modelling the interaction of attention and emotion
Sort
View
CHI
2004
ACM
14 years 9 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
CHI
2005
ACM
14 years 9 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
ICCS
2007
Springer
14 years 2 months ago
Learning Common Outcomes of Communicative Actions Represented by Labeled Graphs
We build a generic methodology based on learning and reasoning to detect specific attitudes of human agents and patterns of their interactions. Human attitudes are determined in te...
Boris Galitsky, Boris Kovalerchuk, Sergei O. Kuzne...
HCI
2007
13 years 10 months ago
Kalman Filtering in the Design of Eye-Gaze-Guided Computer Interfaces
Abstract. In this paper, we design an Attention Focus Kalman Filter (AFKF) a framework that offers interaction capabilities by constructing an eyemovement language, provides real-t...
Oleg Komogortsev, Javed I. Khan
ICCS
2007
Springer
14 years 2 months ago
Integration of Biological, Psychological, and Social Aspects in Agent-Based Simulation of a Violent Psychopath
In the analysis of criminal behaviour, a combination of biological, psychological and social aspects may be taken into account. Dynamical modelling methods developed in recent year...
Tibor Bosse, Charlotte Gerritsen, Jan Treur