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CGF
2010
218views more  CGF 2010»
13 years 7 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
JPDC
2008
138views more  JPDC 2008»
13 years 7 months ago
Efficient parallel implementation of iterative reconstruction algorithms for electron tomography
Electron tomography (ET) combines electron microscopy and the principles of tomographic imaging in order to reconstruct the threedimensional structure of complex biological specim...
José-Jesús Fernández, Dan Gor...
AAAI
2012
11 years 10 months ago
A Testbed for Learning by Demonstration from Natural Language and RGB-Depth Video
We are developing a testbed for learning by demonstration combining spoken language and sensor data in a natural real-world environment. Microsoft Kinect RGBDepth cameras allow us...
Young Chol Song, Henry A. Kautz
OOPSLA
2004
Springer
14 years 28 days ago
Hard real-time: C++ versus RTSJ
In the domain of hard real-time systems, which language is better: C++ or the Real-Time Specification for Java (RTSJ)? Although standard Java provides a more productive programmin...
Daniel L. Dvorak, William K. Reinholtz
VIP
2001
13 years 9 months ago
Avatars: A Shifting Interaction
The intersection of theatre-performance, design, and informatics is a fertile area for a broader understanding of the possible design and interaction between people and avatars in...
Kristine Deray