Sciweavers

286 search results - page 55 / 58
» Modelling with implicit surfaces that interpolate
Sort
View
TCSV
2010
13 years 4 months ago
Subsampled Block-Matching for Zoom Motion Compensated Prediction
Motion compensated prediction plays a vital role in achieving enormous video compression efficiency in advanced video coding standards. Most practical motion compensated prediction...
Lai-Man Po, Ka-Man Wong, Kwok-Wai Cheung, Ka-Ho Ng
ICPR
2002
IEEE
14 years 2 months ago
3D Reconstruction of Indoor and Outdoor Scenes Using a Mobile Range Scanner
This paper describes 3D mapping of indoor and outdoor environment using a mobile range scanner. In the raw range data preprocessing stage, we propose to use area decreasing flow ...
Yiyong Sun, Joon Ki Paik, Andreas Koschan, Mongi A...
SIGGRAPH
2010
ACM
14 years 2 months ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
SIGGRAPH
2010
ACM
14 years 2 months ago
Discrete scale axis representations for 3D geometry
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...
Balint Miklos, Joachim Giesen, Mark Pauly
CGF
2008
165views more  CGF 2008»
13 years 9 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita