Sciweavers

1490 search results - page 95 / 298
» Models and Algorithms for Optical and Optoelectronic Paralle...
Sort
View
SIGGRAPH
2000
ACM
14 years 9 days ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
SPAA
2004
ACM
14 years 1 months ago
Online algorithms for network design
This paper presents the first polylogarithmic-competitive online algorithms for two-metric network design problems. These problems arise naturally in the design of computer netwo...
Adam Meyerson
ECCV
2004
Springer
14 years 9 months ago
Scene and Motion Reconstruction from Defocused and Motion-Blurred Images via Anisotropic Diffusion
We propose a solution to the problem of inferring the depth map, radiance and motion of a scene from a collection of motion-blurred and defocused images. We model motion-blur and d...
Paolo Favaro, Martin Burger, Stefano Soatto
IPPS
2002
IEEE
14 years 26 days ago
Compression-Domain Parallel Rendering
Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...
Tulika Mitra, Tzi-cker Chiueh
ICDCS
1997
IEEE
14 years 5 days ago
Concurrency Control and View Notification Algorithms for Collaborative Replicated Objects
—This paper describes algorithms for implementing a high-level programming model for synchronous distributed groupware applications. In this model, several application data objec...
Robert E. Strom, Guruduth Banavar, Kevan Miller, A...