We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
This paper presents the first polylogarithmic-competitive online algorithms for two-metric network design problems. These problems arise naturally in the design of computer netwo...
We propose a solution to the problem of inferring the depth map, radiance and motion of a scene from a collection of motion-blurred and defocused images. We model motion-blur and d...
Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...
—This paper describes algorithms for implementing a high-level programming model for synchronous distributed groupware applications. In this model, several application data objec...
Robert E. Strom, Guruduth Banavar, Kevan Miller, A...