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SPAA
2010
ACM
14 years 16 days ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...
AIMS
2008
Springer
13 years 9 months ago
Entwined Influences of Users' Behaviour and QoS: A Multi-model Approach
In distributed, dynamic networks and applications, such as Peer-to-Peer (P2P), users'behaviour and quality of service/quality of experiment1 are known to influence each other....
Julien Siebert, Vincent Chevrier, Laurent Ciarlett...
EMSOFT
2008
Springer
13 years 9 months ago
A generalized static data flow clustering algorithm for mpsoc scheduling of multimedia applications
In this paper, we propose a generalized clustering approach for static data flow subgraphs mapped onto individual processors in Multi-Processor System on Chips (MPSoCs). The goal ...
Joachim Falk, Joachim Keinert, Christian Haubelt, ...
DAGSTUHL
2010
13 years 9 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...
CVPR
2010
IEEE
14 years 3 months ago
Naming People from Dialog: Temporal Grouping and Weak Supervision
We address the character identification problem in movies and television videos: assigning names to faces on the screen. Most prior work on person recognition in video assumes s...
Timothee Cour, Benjamin Sapp, Akash Nagle, Ben Tas...