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NETGAMES
2004
ACM
14 years 29 days ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
AH
2008
Springer
14 years 1 months ago
A Scrutable User Modelling Infrastructure for Enabling Life-Long User Modelling
User Modelling is the core component for the majority of personalisation systems. By keeping a model for every user, a system can successfully personalise its content and utilise a...
Demetris Kyriacou
CONCURRENCY
2000
123views more  CONCURRENCY 2000»
13 years 7 months ago
A mobile agent based push methodology for global parallel computing
The 1990s are seeing the explosive growth of the Internet and Web-based information sharing and dissemination systems. The Internet is also showing a potential of forming of a sup...
Cheng-Zhong Xu, Brian Wims
ESCIENCE
2007
IEEE
14 years 1 months ago
Aneka: Next-Generation Enterprise Grid Platform for e-Science and e-Business Applications
In this paper, we present the design of Aneka, a .NET based service-oriented platform for desktop grid computing that provides: (i) a configurable service container hosting plugga...
Xingchen Chu, Krishna Nadiminti, Chao Jin, Srikuma...
OPODIS
2010
13 years 5 months ago
Tardiness Bounds for Global EDF with Deadlines Different from Periods
The Earliest Deadline First (EDF) scheduling algorithm is known to be suboptimal for meeting all deadlines under global scheduling on multiprocessor platforms. However, EDF is an a...
Jeremy Erickson, Nan Guan, Sanjoy K. Baruah