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ISCA
2007
IEEE
161views Hardware» more  ISCA 2007»
14 years 1 months ago
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
ICMCS
2006
IEEE
215views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Biologically vs. Logic Inspired Encoding of Facial Actions and Emotions in Video
Automatic facial expression analysis is an important aspect of Human Machine Interaction as the face is an important communicative medium. We use our face to signal interest, disa...
Michel François Valstar, Maja Pantic
ACMACE
2006
ACM
14 years 1 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
AFRIGRAPH
2006
ACM
14 years 1 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
SENSYS
2006
ACM
14 years 1 months ago
Interest dissemination with directional antennas for wireless sensor networks with mobile sinks
Introducing mobile data sinks into wireless sensor networks (WSNs) improves the energy efficiency and the network lifetime, and is demanded for many application scenarios, such a...
Yihong Wu, Lin Zhang, Yiqun Wu, Zhisheng Niu
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