In this paper, we describe a parallel solution scheme of inverse dynamics, and its application to flexible manipulators where elastic deformation and vibration normally occur in c...
As the capabilities of video standards and receiver hardware are increasing towards integrated 3d animations, generating realistic content is now becoming a limiting factor. In th...
A video stream consists of a number of shots each of which has different boundary types such as cut, fade, and dissolve. Many previous approaches can find the cut boundary without...
Seung-Hoon Han, In-So Kweon, Chang-Yeong Kim, Yang...
In the Mixed Reality environment that combines the real world and the virtual world it is important to control the 'place' that comprises both real and virtual objects. ...
We present a novel approach for robust localization of multiple people observed using multiple cameras. We use this location information to generate sports visualizations, which i...