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3DIM
2011
IEEE
14 years 4 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
SACMAT
2009
ACM
15 years 11 months ago
Towards formal security analysis of GTRBAC using timed automata
An access control system is often viewed as a state transition system. Given a set of access control policies, a general safety requirement in such a system is to determine whethe...
Samrat Mondal, Shamik Sural, Vijayalakshmi Atluri
CORR
2007
Springer
170views Education» more  CORR 2007»
15 years 4 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
SIGGRAPH
1999
ACM
15 years 9 months ago
A Morphable Model for the Synthesis of 3D Faces
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
Volker Blanz, Thomas Vetter
ICPP
2002
IEEE
15 years 9 months ago
Power Aware Scheduling for AND/OR Graphs in Multi-Processor Real-Time Systems
Power aware computing has become popular recently and many techniques have been proposed to manage the energy consumption for traditional real-time applications. We have previousl...
Dakai Zhu, Nevine AbouGhazaleh, Daniel Mossé...