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ISVC
2009
Springer
14 years 3 months ago
Fast Occlusion Sweeping
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
Mayank Singh, Cem Yuksel, Donald H. House
KIVS
2009
Springer
14 years 3 months ago
Abstract User Interfaces for Mobile Processes
User Interfaces for Mobile Processes Sonja Zaplata, Ante Vilenica, Dirk Bade, Christian P. Kunze Distributed Systems and Information Systems, Computer Science Department, Universit...
Sonja Zaplata, Ante Vilenica, Dirk Bade, Christian...
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
14 years 3 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
TABLEAUX
2009
Springer
14 years 3 months ago
A Novel Architecture for Situation Awareness Systems
Situation Awareness (SA) is the problem of comprehending elements of an environment within a volume of time and space. It is a crucial factor in decision-making in dynamic environm...
Franz Baader, Andreas Bauer 0002, Peter Baumgartne...
FDG
2009
ACM
14 years 3 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
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