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NETGAMES
2004
ACM
14 years 1 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
CDC
2008
IEEE
130views Control Systems» more  CDC 2008»
13 years 7 months ago
Optimal stopping for event-triggered sensing and actuation
Novel event-triggered sensing and actuation strategies are presented for networked control systems with limited communication resources. Two architectures are considered: one with ...
Maben Rabi, Karl Henrik Johansson, Mikael Johansso...
IROS
2007
IEEE
171views Robotics» more  IROS 2007»
14 years 2 months ago
Learning full-body motions from monocular vision: dynamic imitation in a humanoid robot
— In an effort to ease the burden of programming motor commands for humanoid robots, a computer vision technique is developed for converting a monocular video sequence of human p...
Jeffrey B. Cole, David B. Grimes, Rajesh P. N. Rao
HRI
2009
ACM
14 years 2 months ago
An information pipeline model of human-robot interaction
This paper investigates the potential usefulness of viewing the system of human, robot, and environment as an “information pipeline” from environment to user and back again. I...
Kevin Gold
IWANN
2009
Springer
14 years 2 months ago
Asynchronous Brain-Computer Interface to Navigate in Virtual Environments Using One Motor Imagery
A Brain-Computer Interface (BCI) application focused on the control of a wheelchair must consider the danger which a wrong command would involve in a real situation. Virtual realit...
Francisco Velasco-Álvarez, Ricardo Ron-Ange...