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AROBOTS
2000
108views more  AROBOTS 2000»
13 years 7 months ago
Optimal Selection of Uncertain Actions by Maximizing Expected Utility
A new means of action selection via utility fusion is introduced as an alternative to both sensor fusion and command fusion. Distributed asynchronous behaviors indicate the utility...
Julio Rosenblatt
GAMEON
2003
13 years 9 months ago
A System for Creating Simple Character Behaviours
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
Stefan Grünvogel, Stephan Schwichtenberg
BC
2005
83views more  BC 2005»
13 years 7 months ago
Learning visuomotor transformations for gaze-control and grasping
For reaching to and grasping of an object, visual information about the object must be transformed into motor or postural commands for the arm and hand. In this paper, we present a...
Heiko Hoffmann, Wolfram Schenck, Ralf Möller
LCN
2006
IEEE
14 years 1 months ago
Detecting Botnets with Tight Command and Control
Systems are attempting to detect botnets by examining traffic content for IRC commands or by setting up honeynets. Our approach for detecting botnets is to examine flow characteri...
W. Timothy Strayer, Robert Walsh, Carl Livadas, Da...
DSN
2008
IEEE
14 years 2 months ago
Evaluating email's feasibility for botnet command and control
The usefulness ofemail has been tempered by its role in the widespread distribution ofspam and malicious content. Security solutions have.focused on filtering out malicious payloa...
Kapil Singh, Abhinav Srivastava, Jonathon T. Giffi...