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SIGGRAPH
1999
ACM
14 years 2 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
ICDCS
1992
IEEE
14 years 2 months ago
End-to-End Scheduling to Meet Deadlines in Distributed Systems
In a distributed system or communication network tasks may need to be executed on more than one processor. For time-critical tasks, the timing constraints are typically given as e...
Riccardo Bettati, Jane W.-S. Liu
DCOSS
2008
Springer
14 years 12 days ago
Frugal Sensor Assignment
When a sensor network is deployed in the field it is typically required to support multiple simultaneous missions, which may start and finish at different times. Schemes that match...
Matthew P. Johnson, Hosam Rowaihy, Diego Pizzocaro...
PERCOM
2008
ACM
13 years 10 months ago
CASD: Management of a context-aware service directory
Traditional web service discovery is strongly related to the use of service directories. Especially in the case of mobile web services, where both service requestors and providers...
Christos Doulkeridis, Michalis Vazirgiannis
WIOPT
2010
IEEE
13 years 8 months ago
Stable throughput, rate control, and delay in multi-access channels
In this paper, we investigate the stability and delay issues of a two-user multi-access channel at the bit level. The two users, have the option to transmit at a higher rate (measu...
Beiyu Rong, Anthony Ephremides
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