The aim of this paper is to present a construction of t-divisible designs for t > 3, because such divisible designs seem to be missing in the literature. To this end, tools suc...
We propose a principled framework to model persistent motion in dynamic scenes. In contrast to previous efforts on object tracking and optical flow estimation that focus on local...
We consider the design of parametric curves from geometric constraints such as distance from lines or points and tangency to lines or circles. We solve the Hermite problem with su...
We propose a naive version of action semantics that begins with a selection of “transient” and “persistent” facets, each characterized as a partial monoid. Yielders are de...
In this paper, we set forth a new algorithm for generating approximately uniformly random spanning trees in undirected graphs. We show how to sample from a distribution that is wi...