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SI3D
2005
ACM
14 years 2 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
ICA3PP
2010
Springer
14 years 2 months ago
Modular Resultant Algorithm for Graphics Processors
Abstract. In this paper we report on the recent progress in computing bivariate polynomial resultants on Graphics Processing Units (GPU). Given two polynomials in Z[x, y], our algo...
Pavel Emeliyanenko
ERSHOV
2009
Springer
14 years 1 months ago
Anti-unification Algorithms and Their Applications in Program Analysis
A term t is called a template of terms t1 and t2 iff t1 = t1 and t2 = t2, for some substitutions 1 and 2. A template t of t1 and t2 is called the most specific iff for any template...
Peter E. Bulychev, Egor V. Kostylev, Vladimir A. Z...
PC
2010
196views Management» more  PC 2010»
13 years 7 months ago
Solving path problems on the GPU
We consider the computation of shortest paths on Graphic Processing Units (GPUs). The blocked recursive elimination strategy we use is applicable to a class of algorithms (such as...
Aydin Buluç, John R. Gilbert, Ceren Budak
CHI
2009
ACM
14 years 9 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche