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» Modes of Correspondence between Information System and World
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CSCW
2008
ACM
13 years 9 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
CVPR
2007
IEEE
14 years 1 months ago
Accurate Dynamic Sketching of Faces from Video
A sketch captures the most informative part of an object, in a much more concise and potentially robust representation (e.g., for face recognition or new capabilities of manipulat...
Zijian Xu, Jiebo Luo
ODBIS
2007
Springer
144views Database» more  ODBIS 2007»
14 years 1 months ago
Maintaining Semantic Mappings between Database Schemas and Ontologies
There is a growing need to define a semantic mapping from a database schema to an ontology. Such a mapping is an integral part of the data integration systems that use an ontology...
Yuan An, Thodoros Topaloglou
WETICE
2000
IEEE
13 years 11 months ago
CVE Technology Development Based on Real World Application and User Needs
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between ...
Daphne Economou, William L. Mitchell, Steve Pettif...
NDSS
2000
IEEE
13 years 11 months ago
Secure Border Gateway Protocol (S-BGP) - Real World Performance and Deployment Issues
The Border Gateway Protocol (BGP), which is used to distribute routing information between autonomous systems, is an important component of the Internet’s routing infrastructure...
Stephen T. Kent, Charles Lynn, Joanne Mikkelson, K...