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» Modular Resultant Algorithm for Graphics Processors
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IPPS
2010
IEEE
13 years 6 months ago
Acceleration of spiking neural networks in emerging multi-core and GPU architectures
Recently, there has been strong interest in large-scale simulations of biological spiking neural networks (SNN) to model the human brain mechanisms and capture its inference capabi...
Mohammad A. Bhuiyan, Vivek K. Pallipuram, Melissa ...
AFRIGRAPH
2004
ACM
14 years 2 months ago
Interactive ray tracing of free-form surfaces
Even though the speed of software ray tracing has recently been increased to interactive performance even on standard PCs, these systems usually only supported triangles as geomet...
Carsten Benthin, Ingo Wald, Philipp Slusallek
SIGCOMM
2010
ACM
13 years 8 months ago
Achieving O(1) IP lookup on GPU-based software routers
IP address lookup is a challenging problem due to the increasing routing table size, and higher line rate. This paper investigates a new way to build an efficient IP lookup scheme...
Jin Zhao, Xinya Zhang, Xin Wang, Xiangyang Xue
ICCV
2009
IEEE
13 years 6 months ago
Realtime background subtraction from dynamic scenes
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
Li Cheng, Minglun Gong
SIGGRAPH
2000
ACM
14 years 28 days ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...