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ECAI
2010
Springer
13 years 10 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
NMR
2004
Springer
14 years 3 months ago
Adding modal operators to the action language A
The action language A is a simple high-level language for describing transition systems. In this paper, we extend the action language A by allowing a unary modal operator in the u...
Aaron Hunter
ICTAI
2008
IEEE
14 years 4 months ago
The System BioC for Reasoning about Biological Models in Action Language C
We elaborate upon the usage of action language C for representing and reasoning about biological models. First, we provide a simple extension of C allowing for variables and show ...
Steve Dworschak, Torsten Grote, Arne König, T...
CAISE
2003
Springer
14 years 2 months ago
A Scenario Description Language Based on Action Frame
Scenarios that describe concrete behaviors of system play an important role in system development and in particular requirements engineering. Scenarios are informal, and are diffic...
Hong Hui Zhang, Atsushi Ohnishi
CEEMAS
2001
Springer
14 years 2 months ago
A Programming Language for Coordinating Group Actions
Abstract. Coordination and cooperation are crucial notions in multi-agent systems. We provide a constraint programming language called GrAPL, with facilities for group communicatio...
Wieke de Vries, Frank S. de Boer, Koen V. Hindriks...