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» Modularity and the Rule of Adaptation
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JUCS
2008
281views more  JUCS 2008»
15 years 3 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
GECCO
2005
Springer
195views Optimization» more  GECCO 2005»
15 years 9 months ago
Evolving fuzzy decision tree structure that adapts in real-time
A fuzzy logic algorithm has been developed that automatically allocates electronic attack (EA) resources distributed over different platforms in real-time. The controller must be ...
James F. Smith III
74
Voted
LREC
2010
123views Education» more  LREC 2010»
15 years 5 months ago
Developing Morphological Analysers for South Asian Languages: Experimenting with the Hindi and Gujarati Languages
A considerable amount of work has been put into development of stemmers and morphological analysers. The majority of these approaches use hand-crafted suffix-replacement rules but...
Niraj Aswani, Robert J. Gaizauskas
ICGA
2006
128views Optimization» more  ICGA 2006»
15 years 3 months ago
Never-Ending Moves in Bao
Bao is a member of the large family of mancala games. It is generally considered to be the most complex mancala game with respect to the number of game rules (Townshend, 1986; De ...
Tom Kronenburg, H. H. L. M. Donkers, Alex J. de Vo...
EMO
2009
Springer
159views Optimization» more  EMO 2009»
15 years 10 months ago
Recombination for Learning Strategy Parameters in the MO-CMA-ES
The multi-objective covariance matrix adaptation evolution strategy (MO-CMA-ES) is a variable-metric algorithm for real-valued vector optimization. It maintains a parent population...
Thomas Voß, Nikolaus Hansen, Christian Igel