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» Modularity and the Rule of Adaptation
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AAAI
2007
14 years 1 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
ECAI
2008
Springer
14 years 28 days ago
A Coherent Well-founded Model for Hybrid MKNF Knowledge Bases
Abstract. With the advent of the Semantic Web, the question becomes important how to best combine open-world based ontology languages, like OWL, with closed-world rules paradigms. ...
Matthias Knorr, José Júlio Alferes, ...
WSC
2004
14 years 16 days ago
Outpatient Clinic Scheduling - A Simulation Approach
The process by which outpatients are scheduled for a doctor's visit is a crucial determinant of the overall efficiency of the patient flow. The problem at hand consists of de...
Ming Guo, Michael Wagner, Constance E. West
AML
2007
80views more  AML 2007»
13 years 11 months ago
Normal forms for fuzzy logics: a proof-theoretic approach
A method is described for obtaining conjunctive normal forms for logics using Gentzen-style rules possessing a special kind of strong invertibility. This method is then applied to ...
Petr Cintula, George Metcalfe
JMLR
2008
117views more  JMLR 2008»
13 years 11 months ago
Closed Sets for Labeled Data
Closed sets have been proven successful in the context of compacted data representation for association rule learning. However, their use is mainly descriptive, dealing only with ...
Gemma C. Garriga, Petra Kralj, Nada Lavrac