Sciweavers

103 search results - page 16 / 21
» Modularity for Large Virtual Reality Applications
Sort
View
ICNS
2008
IEEE
14 years 1 months ago
DiProNN: Distributed Programmable Network Node Architecture
The programmable network approach allows processing of passing user data in a network, which is highly suitable especially for multimedia streams processing. However, programming ...
Tomás Rebok
AMDO
2008
Springer
13 years 9 months ago
Gestural Interaction Using Feature Classification
Abstract. This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a calibrated stereo system. Video-based interaction is one of...
Cornelius Malerczyk
SG
2005
Springer
14 years 25 days ago
Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...
TOG
2002
167views more  TOG 2002»
13 years 7 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
3DIM
2005
IEEE
14 years 1 months ago
Semi-Automatic Range to Range Registration: A Feature-Based Method
Our goal is the production of highly accurate photorealistic descriptions of the 3D world with a minimum of human interaction and increased computational efficiency. Our input is...
Chen Chao, Ioannis Chao