This paper proposes a very general max-margin learning framework for distance-based clustering. To this end, it formulates clustering as a high order energy minimization problem w...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Single-particle tracking provides a powerful technique for measuring dynamic cellular processes on the level of individual molecules. Much recent work has been devoted to using si...
We present a new intuitive UI, which we call cross-boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our sy...
In this paper we introduce multiresolution analysis (MRA) algorithmsintendedto be used in scientific visualization,and basedon a non-nestedset ofapproximatingspaces. The need for ...