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» Molecular Surface Decomposition Using Graphical Modeling
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SIGGRAPH
1997
ACM
13 years 11 months ago
Fake fur rendering
A probabilistic lighting model is presented for thin coats of fur over skin. Previous methods for rendering furry objects and creatures have addressed the case where individual st...
Dan B. Goldman
GMP
2010
IEEE
246views Solid Modeling» more  GMP 2010»
14 years 22 days ago
Parameterization of Star-Shaped Volumes Using Green's Functions
Abstract. Parameterizations have a wide range of applications in computer graphics, geometric design and many other fields of science and engineering. Although surface parameteriz...
Jiazhi Xia, Ying He 0001, Shuchu Han, Chi-Wing Fu,...
SIGGRAPH
1996
ACM
13 years 11 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
SIGGRAPH
1995
ACM
13 years 11 months ago
Versatile and efficient techniques for simulating cloth and other deformable objects
We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, more generally, deformable surfaces. Our main goal is to be able to simulate any k...
Pascal Volino, Martin Courchesne, Nadia Magnenat-T...
CGF
2007
158views more  CGF 2007»
13 years 7 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...